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Android Development Tutorial - Froyo

Lars Vogel

Version 3.8

16.08.2010

Revision History
Revision 0.104.07.2009Lars Vogel
Created
Revision 0.2 - 2.508.07.2009 - 10.05.2010Lars Vogel
bug fixes and enhancements
Revision 2.623.05.2010Lars Vogel
Update to Android 2.2
Revision 2.7 - 3.78 30.05.2010 - 16.08.2010 Lars Vogel
bug fixing and enhancements

Development with Android Froyo and Eclipse

This article describes how to create Android applications with Eclipse. It is based on Eclipse 3.6, Java 1.6 and Android 2.2 (Froyo).


Table of Contents

1. Android Development
1.1. Android Operation System
1.2. Important Android terms
1.3. Context
2. Installation
2.1. Android SDK
2.2. Eclipse
2.3. Configuration
2.4. Device
3. Error handling
4. Your first Android project
4.1. Create Project
4.2. Two faces of things
4.3. Create attributes
4.4. Add UI Elements
4.5. Maintain UI properties
4.6. Code your applicatioin
4.7. Start Project
4.8. Using the home menue
5. List Activities
6. Menu, Preferences and Intents
6.1. Project
6.2. Add a menu
6.3. Using preferences
6.4. Run
7. ContentProvider
7.1. Overview
7.2. Create contacts on your emulator
7.3. Example
8. ScrollView
9. Important views
9.1. LogCat View
9.2. File explorer
10. Shell
10.1. Opening the Shell
10.2. Emulator Console
10.3. Uninstall an application
11. Deploy your application on a real device
12. Thank you
13. Questions and Discussion
14. Links and Literature
14.1. Source Code
14.2. Android Resources
14.3. vogella Resources

1. Android Development

1.1. Android Operation System

Android is an operating system based on Linux with a Java programming interface. It provides tools, e.g. a compiler, debugger and a device emulator as well as its own Java Virtual machine (Dalvik Virtual Machine - DVM). Android is created by the Open Handset Alliance which is lead by Google.

Android uses a special Java virtual machine (Dalvik) which is based on the Apache Harmony Java implementation. Dalvik uses special bytecode. Therefore you cannot run standard Java bytecode on Android but you have to use the Android compiler to create Android specific byte-code.

Android supports 2-D and 3-D graphics using the OpenGL libraries and supports data storage in a SQLLite database.

For development Google provides the Android Development Tools (ADT) for Eclipse to develop Android applications.

Every Android applications runs in its own process and it isolated from other running applications. Therefore on misbehaving application cannot harm other Android applications.

1.2. Important Android terms

An Android application consists out of the following parts:

  • Activity - A screen in the Android application

  • Services - Background activities without UI

  • Content Provider - provides data to applications, Android contains a SQLLite DB which can serve as data provider

  • Broadcast Receiver - receives system messages, can be used to react to changed conditions in the system

Intends allow the application to request and / or provide services . For example the application call ask via an intent for a contact application. Application register themself via an IntentFilter. Intends are a powerful concept as they allow to create loosely coupled applications.

An Android application is described the file "AndroidManifest.xml". This files contains all activities application and the required permissions for the application. For example if the application requires network access it must be specified here. "AndroidManifest.xml" can be thought as the deployment descriptor for an Android application.

1.3. Context

The class android.content.Context provides the connections to the Android system. Contexts provides the method getSystemService which allows to receive a manager object for the different hardware parts. As Activities and Services extend this class you can directly access the context via "this".

2. Installation

The following assume that you have already Eclipse installed. For details please see Eclipse Tutorial .

2.1. Android SDK

Download the Android SDK from the Android homepage under Android SDK download . The download contains a zip file which you can extract to any place in your file system, e.g. I placed it under "c:\android-sdk-windows" .

2.2. Eclipse

Use the Eclipse update manager to install all available plugins for the Android Development Tools (ADT) from the URL https://dl-ssl.google.com/android/eclipse/ .

2.3. Configuration

In Eclipse open the Preferences dialog via Windows -> Preferences. Select Android and maintain the installation path of the Android SDK.

Tip

If you maintain the location the Android plugin will remind you frequently (and for every workspace). Join me in starring at Bug 3210 to get this improved.

Select now Window -> Android SDK and AVD Manager from the menu.

Select available packages and select the latest version of the SDK.

Press "Install selected" and confirm the license for all package.

After the installation restart Eclipse.

2.4. Device

You need to define a device which can be used for emulation. Press the device manager button, press "New" and maintain the following.

Press "Create AVD".This will create the device. To test if you setup is correct, eelect your device and press "Start".

After (a long time) your device should be started.

Tip

You can use the perspective "DDMS" to monitor your device.

3. Error handling

Things are not always working as they should be. Several users report that get the following errors:

  1. Project ... is missing required source folder: 'gen'

  2. The project could not be built until build path errors are resolved.

To solve this error select from the menu Project -> Clean.

If you having problems with your own code you can use the LogCat viewer as described in LogCat Viewer .

4. Your first Android project

4.1. Create Project

Tip

This app is also available on the Android Marketplace. Search for "vogella" for find this example.

Select File -> New -> Other -> Android -> Android Project and create the Android project "de.vogella.android.temperature". Maintain the following.

Tip

I think this wizard should have the option to add the project to an existing working set. Please stare at Android New Project Wizard should have the option to add to Working set to get this functionality.

Press "Finish". This should create the following directory structure.

"R.java" is a generated class which contains the text and the UI elements. Please do not try to modify this class manually.

4.2. Two faces of things

The Android SDK allows to maintain certain artifacts, e.g. strings and UI's, in two ways, via a rich editor and directly via XML. The following description tries to use the rich UI but for validation lists also the XML. You can switch between the two things the the tab on the lower part of the screen. For example:

4.3. Create attributes

Modifying "string.xml" gives currently a NPE, for details see the Bug report . As a workaround you can select Window -> Preferences -> XML -> XML Files -> Editor. Uncheck "Use inferred grammar in absence of DTD/Schema".

Android allows to create attributes for resources, e.g. for strings and / or colors. These attributes can be used in your UI definition via XML or in your Java source code.

Select the file "res/values/string.xml" and press "Add". Select "Color" and maintain "myColor" as the name and "#3399CC" as the value.

Add also the following "String" attributes. String attributes allow to translate the application at a later point.

Table 1. String Attributes

NameValue
buttonHandlermyClickHandler
celsiusto Celsius
fahrenheitto Fahrenheit

Switch to the XML representation and validate that you maintained the values correctly.

				
<?xml version="1.0" encoding="utf-8"?>
<resources>
    <string name="hello">Hello World, Convert!</string>
    <string name="app_name">Celsius to Fahrenheit Converter</string>
	<color name="myColor">#3399CC</color>
<string name="buttonHandler">myClickHandler</string>
<string name="celsius">to Celsius</string>
<string name="fahrenheit">to Fahrenheit</string>
<string name="calc">Calculate</string>
</resources>

			

4.4. Add UI Elements

Select "res/layout/main.xml" and open the Android editor via double-click. This editor allows to maintain the UI via drag and drop or directly via the XML source code. You can switch between both representations via the tabs at the bottom of the editor. For changing the postion and grouping elements you can use the outline view.

Delete the "Hello World, Hello!" via a right mouse click. From the "Views" bar, drag in an "EditText". Add from the layout a "RadioGroup" and then two RadioButtons, add one "Button". The result should look like the following and the corresponding XML is listed below. Make sure that your code is the same as listed below.

Switch to "main.xml" and verify that your XML looks like the following.

				
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
	android:orientation="vertical" android:layout_width="fill_parent"
	android:layout_height="fill_parent">

<EditText android:text="@+id/EditText01" android:id="@+id/EditText01" android:layout_width="wrap_content" android:layout_height="wrap_content"></EditText>
	<RadioGroup android:id="@+id/RadioGroup01"
		android:layout_width="wrap_content" android:layout_height="wrap_content">
		<RadioButton android:text="@+id/RadioButton01" android:id="@+id/RadioButton01"
			android:layout_width="wrap_content" android:layout_height="wrap_content"></RadioButton>
		<RadioButton android:text="@+id/RadioButton02" android:id="@+id/RadioButton02"
			android:layout_width="wrap_content" android:layout_height="wrap_content"></RadioButton>
	</RadioGroup>
	<Button android:text="@+id/Button01" android:id="@+id/Button01"
		android:layout_width="wrap_content" android:layout_height="wrap_content"></Button>
</LinearLayout>

			

4.5. Maintain UI properties

If you select a UI element you can change its properties via the properties view. Select EditText and change the property "Layout Width" to "fill_parent".

Assign the "celsius" string attribute to your "text" property of the first radio button and "fahrenheit" to the second. Set the property "Checked" to true for the first RadioButton. Assign "calc" to the text property of your button and assign "buttonHandler" to the "onClick" property. Delete the text property in the EditText (this means no text will be initially shown) and set the "Input type" property to "numberSigned" and "number decimal".

Select the complete widget and use the Properties view to set the property "background" to the color attribute "myColor".

Switch to the "main.xml" tab and verify that the XML is correctly maintained.

				
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
	android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@color/myColor">

<EditText android:id="@+id/EditText01" android:layout_height="wrap_content" android:layout_width="fill_parent" android:inputType="numberSigned|numberDecimal"></EditText>
	<RadioGroup android:id="@+id/RadioGroup01"
		android:layout_width="wrap_content" android:layout_height="wrap_content">
		<RadioButton android:id="@+id/RadioButton01"
			android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/celsius" android:checked="true"></RadioButton>
		<RadioButton android:id="@+id/RadioButton02"
			android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/fahrenheit"></RadioButton>
	</RadioGroup>
	<Button android:id="@+id/Button01"
		android:layout_height="wrap_content" android:onClick="@string/buttonHandler" android:layout_width="wrap_content" android:text="@string/calc"></Button>
</LinearLayout>

			

4.6. Code your applicatioin

Change your code in "Convert.java" to the following. Note that the "myClickHandler" will be called basedon the "On Click" property of your button.

				
package de.vogella.android.tempconvertor;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.EditText;
import android.widget.RadioButton;
import android.widget.Toast;

public class Convert extends Activity {
	private EditText text;

	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.main);
		text = (EditText) findViewById(R.id.EditText01);

	}

	// This method is called at button click because we assigned the name to the
	// "On Click property" of the button
	public void myClickHandler(View view) {
		switch (view.getId()) {
		case R.id.Button01:
			RadioButton celsiusButton = (RadioButton) findViewById(R.id.RadioButton01);
			RadioButton fahrenheitButton = (RadioButton) findViewById(R.id.RadioButton02);
			if (text.getText().length() == 0) {
				Toast.makeText(
						this,
						"Please enter a valid number", Toast.LENGTH_LONG).show();
				return;
			}
			
			float inputValue = Float.parseFloat(text.getText().toString());
			if (celsiusButton.isChecked()) {
				text.setText(String
						.valueOf(convertFahrenheitToCelcius(inputValue)));
			} else {
				text.setText(String
						.valueOf(convertCelciusToFahrenheit(inputValue)));
			}
			// Switch to the other button
			if (fahrenheitButton.isChecked()) {
				fahrenheitButton.setChecked(false);
				celsiusButton.setChecked(true);
			} else {
				fahrenheitButton.setChecked(true);
				celsiusButton.setChecked(false);
			}
			break;
		}
	}

	// Converts to celcius
	private float convertFahrenheitToCelcius(float fahrenheit) {
		return ((fahrenheit - 32) * 5 / 9);
	}

	// Converts to fahrenheit
	private float convertCelciusToFahrenheit(float celsius) {
		return ((celsius * 9) / 5) + 32;
	}
}
			

4.7. Start Project

To start the Android Application, select your project, right click on it, Run-As-> Android Application Be patient, the emulator starts up very slow. You should get the following result.

Type in a number, select your conversion and press the button. The result should be displayed and the other option should get selected.

4.8. Using the home menue

If you press the Home button you can also select your application.

5. List Activities

A ListActivity extends Activity and simplifies the approach to show several objects in a list. It extends the standard Activity with a standard ListView Elements, callbacks for list events, e..g for selecting a list element and helper methods to access the current list position and the selected element(s).

To test this create a new Android project "de.vogella.android.listactivity" with the activity "MyList". You do not need to change the default layout "main.xml". Create the following activity.

			
package de.vogella.android.listactivity;

import android.app.ListActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.ArrayAdapter;
import android.widget.ListView;
import android.widget.Toast;

public class MyList extends ListActivity {

	/** Called when the activity is first created. */
	public void onCreate(Bundle icicle) {
		super.onCreate(icicle);
		// Create an array of Strings, that will be put to our ListActivity
		String[] names = new String[] { "Linux", "Windows7", "Eclipse", "Suse", "Ubuntu", "Solaris", "Android", "iPhone"};
		// Create an ArrayAdapter, that will actually make the Strings above
		// appear in the ListView
		this.setListAdapter(new ArrayAdapter<String>(this,
				android.R.layout.simple_list_item_checked, names));
	}

	@Override
	protected void onListItemClick(ListView l, View v, int position, long id) {
		super.onListItemClick(l, v, position, id);
		// Get the item that was clicked
		Object o = this.getListAdapter().getItem(position);
		String keyword = o.toString();
		Toast.makeText(this, "You selected: " + keyword, Toast.LENGTH_LONG)
				.show();

	}
}
		

6. Menu, Preferences and Intents

6.1. Project

This chapter will demonstrate how to create and evaluate a menu, how to define preferences and how to navigate between activities via an intent . Create a project "de.vogella.android.preferences" with the activity "HelloPreferences". Change the UI in the file "/res/layout/main.xml" to the following:

				
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
	android:orientation="vertical" android:layout_width="fill_parent"
	android:layout_height="fill_parent">
	<Button android:id="@+id/Button01" android:layout_width="wrap_content"
		android:layout_height="wrap_content" android:text="Show Preferences"></Button>
</LinearLayout>

			

6.2. Add a menu

Menus can be defined via XML files. Select your project, right click on it and select New -> Other -> Android -> "Android XML File".

Press Add and select "Item". Maintain the following value. This defines the entries in your menu. We will have only one entry.

Change your class "HelloPreferences" to the following. The OnCreateOptionsMenu method is used to create the menu. Please note that at the moment nothing happens if you select this menu. The behavior will be later implemented in the method "onOptionsItemSelected".

				
package de.vogella.android.preferences;

import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuInflater;

public class HelloPreferences extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
    }
    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
    	MenuInflater inflater = getMenuInflater();
    	inflater.inflate(R.menu.menu, menu);
    	return true;
    }
}
			

Run your application and press "Menu" on the emulator. Your menu should be displayed.

6.3. Using preferences

Preference values can also be stored as a XML resource. Create another Android XML File "preferences.xml" this time of type preferences.

Press Add, add a category and add two preferences "EditTextPreferences" to this category : "User" and "Password".

Create the class "Preferences" which will load the "preference.xml".

				
package de.vogella.android.preferences;

import android.os.Bundle;
import android.preference.PreferenceActivity;

public class Preferences extends PreferenceActivity {

	/** Called when the activity is first created. */
	@Override
	public void onCreate(Bundle savedInstanceState) {
	    super.onCreate(savedInstanceState);
	    addPreferencesFromResource(R.xml.preferences);
	}
	
	

}

			

Select "AndroidManifest.xml" and the tab "Application". Add the activity "Preferences".

To use the preferences add a button to your main.xml with the id "@+id/Button01" and change the coding of HelloPreferences to the following.

				
package de.vogella.android.preferences;

import android.app.Activity;
import android.content.Intent;
import android.content.SharedPreferences;
import android.os.Bundle;
import android.preference.PreferenceManager;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.Toast;

public class HelloPreferences extends Activity {
	SharedPreferences preferences;

	/** Called when the activity is first created. */
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.main);
		Button button = (Button) findViewById(R.id.Button01);
		// Initialize preferences
		preferences = PreferenceManager.getDefaultSharedPreferences(this);
		
		button.setOnClickListener(new OnClickListener() {

			@Override
			public void onClick(View v) {
				String username = preferences.getString("username", "n/a");
				String password = preferences.getString("password", "n/a");
				Toast.makeText(HelloPreferences.this,
						"You maintained user: " + username + " and password: " + password,
						Toast.LENGTH_LONG).show();

			}
		});
	}

	@Override
	public boolean onCreateOptionsMenu(Menu menu) {
		MenuInflater inflater = getMenuInflater();
		inflater.inflate(R.menu.menu, menu);
		return true;
	}

	// This method is called once the menu is selected
	@Override
	public boolean onOptionsItemSelected(MenuItem item) {
		switch (item.getItemId()) {
		// We have only one menu option
		case R.id.preferences:
			// Launch Preference activity
			Intent i = new Intent(HelloPreferences.this, Preferences.class);
			startActivity(i);
			// A toast is a view containing a quick little message for the user.
			Toast.makeText(HelloPreferences.this,
					"Here you can maintain your user credentials.",
					Toast.LENGTH_LONG).show();
			break;

		}
		return true;
	}
}
			

6.4. Run

Run your application. Press the "menu" hardware button and then select your menu item "Preferences". You should be able to enter your user settings then press the back hardware button to return to your main activity and press the button. The saved values should be displayed in a small message windows (Toast).

7. ContentProvider

7.1. Overview

ContentProvider are used to provide data from an application to another. ContentProvider do not store the data but provide the interface for other applications to access the data.

The following example will use an existing context provider from "Contacts".

7.2. Create contacts on your emulator

Select the home menu and then the menu entry "Contacts" to create contacts.

Press Menu and select "New Contact".

As a result you should have a few new contacts.

7.3. Example

Create a new Android project "de.vogella.android.contentprovider" with the activity "ContactsView".

Rename the id of the the existing TextView from the example wizard to "contactview". Delete the default text. Also change the layout_height to "fill_parent".

The resulting main.xml should look like the following.

				
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
	android:orientation="vertical" android:layout_width="fill_parent"
	android:layout_height="fill_parent">
	<TextView android:layout_width="fill_parent"
		android:layout_height="fill_parent" android:id="@+id/contactview" />
</LinearLayout>

			

In AndroidManifest.xml add the User Permission that the application can use "android.permission.READ_CONTACTS".

Change the coding of the activity.

				
package de.vogella.android.contentprovider;

import android.app.Activity;
import android.database.Cursor;
import android.net.Uri;
import android.os.Bundle;
import android.provider.ContactsContract;
import android.widget.TextView;

public class ContactsView extends Activity {
	/** Called when the activity is first created. */
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.main);
		TextView contactView = (TextView) findViewById(R.id.contactview);

		Cursor cursor = getContacts();

		while (cursor.moveToNext()) {

			String displayName = cursor.getString(cursor
					.getColumnIndex(ContactsContract.Data.DISPLAY_NAME));
			contactView.append("Name: ");
			contactView.append(displayName);
			contactView.append("\n");
		}
	}

	private Cursor getContacts() {
		// Run query
		Uri uri = ContactsContract.Contacts.CONTENT_URI;
		String[] projection = new String[] { ContactsContract.Contacts._ID,
				ContactsContract.Contacts.DISPLAY_NAME };
		String selection = ContactsContract.Contacts.IN_VISIBLE_GROUP + " = '"
				+ ("1") + "'";
		String[] selectionArgs = null;
		String sortOrder = ContactsContract.Contacts.DISPLAY_NAME
				+ " COLLATE LOCALIZED ASC";

		return managedQuery(uri, projection, selection, selectionArgs,
				sortOrder);
	}

}
			

8. ScrollView

ScrollViews can be used to contain one child that might be to big to fit on one screen. If the child is to big the ScrollView will display a scroll bar to scroll the context. Of course the child can be a layout which can then contain other elements.

Create an android project "de.vogella.android.scrollview" with the activity "ScrollView". Create the following layout and class.

			
<?xml version="1.0" encoding="utf-8"?>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
	android:orientation="vertical" android:layout_width="fill_parent"
	android:layout_height="fill_parent" android:fillViewport="true">

<LinearLayout android:id="@+id/LinearLayout01" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content">
	<TextView android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="This is a header" android:textAppearance="?android:attr/textAppearanceLarge" android:paddingLeft="8dip" android:paddingRight="8dip" android:paddingTop="8dip"></TextView>
	<TextView android:text="@+id/TextView02" android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_weight="1.0"></TextView>
	
	<LinearLayout android:id="@+id/LinearLayout02" android:layout_width="wrap_content" android:layout_height="wrap_content">
		<Button android:id="@+id/Button01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Submit" android:layout_weight="1.0"></Button>
		<Button android:id="@+id/Button02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Cancel" android:layout_weight="1.0"></Button>
	</LinearLayout>
</LinearLayout>
</ScrollView>

		

			
package de.vogella.android.scrollview;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.TextView;

public class ScrollView extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        TextView view =	(TextView) findViewById(R.id.TextView02);
        String s="";
        for (int i=0; i < 100; i++) {
        	s += "vogella.de ";
        }
        view.setText(s);
    }
}
		

The attribute "android:fillViewport="true"" ensures that the the scrollview is set to the full screen even if the elements are smaller then one screen and the "layout_weight" tell the android system that these elements should be extended.

9. Important views

9.1. LogCat View

You can see the log (including System.out.print() statements) via the LogCat view.

9.2. File explorer

The file explorer allows to see the files on the android simulator.

10. Shell

10.1. Opening the Shell

You can access your Android emulator also via the console. Open a shell, switch to your "android-sdk" installation directory into the folder "tools".

Start the shell via the command "adb shell".

10.2. Emulator Console

The emulator console lets you dynamically access your simulated device. Use "telnet localhost 5554" to conntect to your simulated device. To exit the console session, use the command "quit" or "exit".

				
# connects to device
telnet location 5554
# set the power leve
power status full
power status charging
# make a call to the device
gsm call 012041293123
# send a sms to the device
sms send 12345 Will be home soon
# set the geo location

			

For more information on the emulator console please see Emulator Console manual

10.3. Uninstall an application

You can uninstall an android application via the shell. Switch the the data/app directory (cd /data/app) and simply delete your android application.

11. Deploy your application on a real device

Turn on "USB Debugging" on your device in the settings. Select in the settings Applications > Development, then enable USB debugging. You also need to install the driver for your mobile phone. For details please see Developing on a Device . Please note that the Android version you are developing for must be the installed version on your phone.

To select your phone, select the "Run Configurations", select "Manual" selection and select your device.

12. Thank you

Thank you for practicing with this tutorial.

I maintain this tutorial in my private time. If you like the information please help me by using flattr or donating or by recommending this tutorial to other people.

Flattr this

13. Questions and Discussion

Before posting questions, please see the vogella FAQ . If you have questions or find an error in this article please use the www.vogella.de Google Group . I have created a short list how to create good questions which might also help you. .

14. Links and Literature

14.1. Source Code

Source Code of Examples